/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#pragma once

class Key;
class Player;

class PlayerKeys {
private:
	Player* player;
	Key* keys[90];
public:
	~PlayerKeys();
	PlayerKeys(Player* player){
		this->player = player;
		for(int i = 0; i < 90; i++)
			keys[i] = 0;
	}
	Key* getKey(int n){
		if(n >= 0 && n < 90)
			return keys[n];
		return 0;
	}
	void setKey(int n, Key* key);
};
